![]() We wiped so hard, so many times that it was quite insane. I'm a tankadin with all epics, and I've 1-tanked Karazhan. I beat this dungeon with some friends on the first day. The difficulty level of this instance will be around that of Shattered Halls and Shadow Labyrinth. We've been hearing about the sunwell for a year now, and at least the rest of us get to see it, not just the raiders. I'm one of the players who will never see inside this dungeon otherwise. Using the orb hides your UI and shows you a cut scene (reminiscent of the starting zone cut scenes) in which you get to look around the 25 man dungeon, see the Dark Naaru, the Sunwell, and Kiljaeden himself. This is one of the coolest things in the game. Good Luck!īlizzard deserves special mention for adding the Orb of Scrying between the second and third bosses. At some point he gives himself a debuff which causes him to take 50% extra damage. Oh, and another tip is move away from the orbs. MOVE AWAY FROM THE ORBS Move away from the orbs. Five large orbs also spawn that move about the room and hit party members for 2000 damage per hit. He also gives every member a 400 damage per tick dot. The party then switched to damaging the egg until it dies.Īt 50% Kaelthas will pull all members to himself, throw them in the air, and cast Gravity Well, which gives every member super-fast flying powers. We had one member kill the phoenix, which then spawns an egg. The first phase, you dps him until he summons a phoenix friend who moves slowly and casts a hellfire on the ground. Kaelthas fight consists of two phases, from what I could tell. It's the first 3-dimensional fight in the game. I think his encounter design is very fun and shouldn't be changed at all by blizzard. I personally think he's too hard for a normal mode boss. Kael'thas Sunstrider is really really hard. For those of you who are wondering 'how can 5 people defeat a 25 man boss?' HE HAS REZ SICKNESS LOL Good luck! You'll need to use every power at your party's disposal.įollowing her there is one pull until Kaelthas. The rogue can gouge, the shaman can heal, the warrior can mortal strike. ![]() When we encountered her, she had a Shaman, Warrior, Hunter (with ravager pet) and Rogue. All of the members are fully cc able and they can all be stunlocked, including the priestess. The third boss, High Priestess Delrissa, is like Moroes. When the boss gets low he Overloads and AOEs the whole party. I dont think there's a way to remove it the player will do lots of damage until he dies. When one of his adds is killed, he puts a debuff on the killing player increases damage done by 50% but deals 300 damage per second (thanks Chrmunch). The second boss is an arcane elemental, Vexillus. So it's an AOE room, just don't pull multiple packs. At certain points he'll channel a nearby crystal, which the players must quickly destroy.įollowing that boss will be a hallway with single pulls of mana worms, leading up to a hall with DOZENS of mana worms. The first boss, Selin Fireheart, is like Kalithresh from SV. We also found that the warlocks were the hardest hitting mobs in the instance. Watch out for Succubi, who inconveniently seduce healers. If your tank is tricky, he can move the caster mobs into these domes to reduce their damage. You'll see these orbs often during the isntance just move out of them. Anyone standing in the dome will recieve a debuff that reduces spell damage by 75% and healing by 75%. Many of the mobs will throw a bomb at the party which will create a large semicircular dome on the ground. ![]() This spell affects 3 players standing closes to him, including the tank, but doesn't go farther than that, so have your healer stand at max. There are several arcane robots who cast a chain arcane lightning. They're quite easy to kill and don't do much. ![]() Some trash pulls are of Wretcheds, just before the first boss. Most of the pulls are concentrated before the first boss, and between the second and third bosses. We had 2 mages, so its safe to say this is a cc intensive instance, like many before it. I'm going to sum up the trash pulls to say that there are several groups of humanoids containing warlocks, physicians, ethereals, and demon pets. As I said above, our clear gave us 1495 reputation with no quests completed. I didn't complete the quests, so those are omitted. I thought it was a very fun instance, and that blizzard has definatly learned lessons of what works and what doesn't. 评论来自 33682I just finished Magister's Terrace on normal mode on the PTR.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |