![]() The Imperial Cavalry’s high damage output and heavy armour make them likely candidates for last horses standing. Imperial Cavalry makes up for their slow movement speed with a special ability that can, if used correctly, quickly deal heavy damage and even knock back weaker troops by charging down their foes. These hard-hitting riders require armour, swords and of course a spare steed at the Stables in order to recruit. Built for rushing enemy forces and repelling rival special units like the Imperial Guardsman, the Warrior Monk is excellent for quickly changing the ebb and flow of a battle. When surrounded by three or more enemy units the Warrior Monk’s spin attack will be triggered, knocking nearby enemies out of range while also dealing damage. ![]() ![]() Lightly armoured and fast on his feet, this unit is capable of dealing high damage quickly and is purpose made for surprise attacks. More than capable of taking out several high priority enemy units in quick succession, players will need to remain vigilant to avoid death by ninjitsu.Ī well-rounded soldier with specific battlefield applications, the Warrior Monk is a finely honed living weapon. When micromanaged or used in small squads, Ninjas are a force to be reckoned with. Able to deal high damage at range using her shuriken attack, in addition to classic invisibility and wall scaling abilities, Ninjas are more ‘hit and run’ than Assassins from previous Strongholds. Heavily reliant on remaining undetected, the Ninja is all about espionage. Stronghold: Warlords will once again deliver on this front, albeit with some interesting changes appropriate to the new setting. Stationing troops on castle walls, setting up traps and even hiding your Lord has been drilled into Stronghold players fearful of an untimely virtual death since Assassins were first added to the series.
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